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Probably the best CoD game.
I've been wanting to do a replay of it myself, @MajorDSmythe. Probably my favorite Bond game, next to the QoS PS2 port. I'd do anything to get another Bond game in its style that used the same mechanics like how From Russia with Love used Everything or Nothing's.
From what I remember of the PS2 port of QOS, it was better than the PS3 port. Not graphically, but in the game play it was. The Sienna chase was a chase, not a shooting gallery.
@MajorDSmythe, I enjoy the PS2 QoS much more, for sure. If only it'd gotten the next gen treatment instead of the COD clone we got on the systems.
I played the PS2 QoS a bit today, going through my favorite levels, and it's easy to see it got the short end of the stick in many ways. The developer tried their best, but the limitations of the system are obvious in how the game is constructed. Many of the levels are over very quickly, and the controls are less than polished. After playing Blood Stone and seeing third person gameplay mechanics mostly executed well, the PS2 QoS suffers. But with how advanced games are these days, it's hard to be satisfied going back to any old games after experiencing all that's on offer today.
I'd love to see another Bond game with the same controls and mechanics as Blood Stone, axing the lock-on special aiming gimmick and improving the combat with actual combat mechanics that allow you to punch and kick as opposed to just hitting a button for a quick takedown.
In 2008 a game came out called The Bourne Conspiracy that adapted The Bourne Identity into a series of exciting levels, and it's one of my favorite games of the last gen.
It's got great combat like the films, cool level design and some nice gameplay surprises. I'd like to see that kind of combat adapted to a Bond game that feels visceral and fun to use.
I highly, highly recommend the game to people that haven't played it.
It is indeed tough going back to older games. One of my favourite PS2 games is Cold Winter. But playing it now, the game looks as rough as a badger's behind. It is still one of my absolute favourite games in all of the years that I have been a gamer. I liken it to a Dalton-ised version of DAD only darker, tougher and better written (the story was written by VARGR's own Warren Ellis).
What I would like is a fully controllable combat system. So for example, the controller layout is automatically mapped for armed combat, but hit say... R3, and whereas SQUARE was reload, now it becomes the left hand for punching, O might have been to attach/remove silencer, that now becomes the right hand. TRIANGLE might have been to crouch, that now becomes the button to headbut. X was fire, now becomes the kick option. By mixing up any number of combos, changes the type of attack.
If the COD4 Remastered version eventually gets sold separately I might bite, but so far it's packed only with the new Infinite Warfare. No thanks!
LOL ROFL. COD rulez, Battlefield blowz.
There is a huge opportunity right now for the gaming industry. If one company would think to make a shooter that wasn't a COD clone, it would receive such a warm welcome and would sell like crazy. All they would need to do is remove aiming down the sights and allow unlimited weapon carry, and build from there. It would be to shooters what Yooka-Laylee is to 3D platformers; a return to the roots that make them great. It would be such a breath of fresh air.
Yes! All of this.
It isn't my favourite Bond game, but Goldeneye was ground breaking in ways that COD will never be. Goldeneye didn't just set a new standard for Bond, but for the videogame medium itself.
@Last_Rat_Standing Sitting in a doctor's waiting room is about as fun as NMS. The sheer number of things promised in the trailers that the game doesn't deliver is staggering. After a few hours of play, you realize all the planets look very "samey" and you lose all desire to explore. The procedural generation is a real let down. You'll notice that you've seen that same plant before, except now it's purple. If you name a plant or animal on one planet, it only carries that name on that planet, and no where else. Due to the size of the game, not only will you never see another player, it's unlikely that anyone will ever see anything that you've discovered and named. I found the lack of personalization to be one of the biggest problems. You can't build bases or even name your ship! As an Amazon reviewer put it, it's "A game about nothing in a universe where nothing happens." It might be worth checking out for a price around $10 to play for a couple hours and never touch again, but anything more isn't worth it.
I experienced a strange glitch while playing the 'Masquerade" level. At the end, when you have to leap for the hanging bar and slide away from the blast, I jumped, and missed (I've always thought the hit box should be bigger on the bar). With only a few seconds to spare, I stepped back, jumped, and got it at the last possible moment. The animation played of GCI Brosnan gliding away from the fireball, and I thought I had won. As soon as the animation ended, it played the death animation, and displayed a mission failed screen. Apparently I both lived and died.
I was Schrödinger's Bond.