Last Video Game You Played?

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  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Creasy47 wrote: »
    Creasy47 wrote: »
    Creasy47 wrote: »
    Creasy47 wrote: »
    Creasy47 wrote: »
    Creasy47 wrote: »
    The original BioShock. Finished it in two nights. Hell of a game.
    Now, would you kindly find a crowbar or something?
    Hurry up and get to the submarine, would you kindly?

    Love it. Have you gotten to play the other installments? I played and loved Bioshock for years until I picked up the collection of the three on the PS4. Bioshock 2 was fairly solid, but Bioshock Infinite really blew me away in how fresh it felt.
    BioShock 2 was serviceable. Nothing special, in my opinion. It was just a rehash of the first game's storyline with tweaks done here and there. I've yet to play Infinite, but I hear a lot of good things about it. Judging by the videos I've seen online, I'm one to prefer Infinite over the second game by a wide margin.
    Same here, Bioshock 2 was vastly different from the others in terms of quality.
    Because Ken Levine wasn't involved. So, the job was left to lukewarm imitators.

    Exactly. I still hold out the tiniest of hopes that someday we'll get another installment in some form or another.

    Also, I've not had the free time to game as much as I'd like these days, but I hear a remastered Borderlands is releasing tomorrow for only $30, I might have to pick that up. Loved that first game so much.
    Oh, there already is a new BioShock game in development. 2K Marin was working on it at first, and now Hangar 13 has taken over the project. Its working title is Parkside, for now. Unfortunately, however, Levine won't be involved due to personal reasons.
    Time to tamper those inevitable expectations, then, if Levine is out.
    Agreed. We're looking at another BioShock 2, methinks.

    As unfortunate as that is. You'd think after all these years, if they were to deliver another Bioshock, they'd be going out of their ways to try and develop the best one yet, but my cynicism tells me that won't be the case.

    Speaking of old, beloved series that need another installment, I'm still awaiting a new Splinter Cell title.
    It also has a lot to do with the fans who are just hellbent on getting the same story rehashed all over again. Most of them are saying if the game isn't set in Rapture, they won't play it, and then they complain about remakes and reboots. What's left to tell of Rapture? Seriously. It's only baffling when they get to be like that.

    I'm just as cynical as you are, my friend. But, again, like you, I'm also waiting for the seventh and well-deserved Splinter Cell that we've been waiting for a long time.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,349
    There's really only so much they can do in returning to Rapture, you're right. It's a beautiful locale, but the same setting will inevitably mean you're rehashing the same elements and then it becomes Bioshock 1.5 or 2.5 rather than a full-fledged, brand new sequel.

    Good, I'm glad I'm not the only one - I'm still hanging onto the statement Ubisoft made a year or so back that "every beloved property and franchise" of there's was being worked on in some degree or fashion. Even if we don't get a sequel, I'd at least like to see the old, original games get a remaster, or hell, even a port to newer consoles. Something is better than nothing, I miss this series.
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    Posts: 12,499
    MUD RUNNER quite enjoying this game on Xbox One X, I feel like I am in the movie Sorcerer

    The mud physics are worth playing Mudrunner for, alone.

    I use the winch even when I don't need it, this game indeed has great physics.

    It's a deceptive game too. It looks sedate, but there are moments like this (shameless plug incoming)...



    I really thought the trailer was going to tip over. "No, no, no, no..."

    I have not got to that stage yet though that looks pretty cool, to be honest I don't mind sedate periods in games on occasion it allows you to take in the environment. The mechanics of the game is what hooked me

    The Deluge, it's a tricky one. I like these niche games too. Not every game needs to be all "crash bang wallop". I enjoy the likes of Mudrunner, Train Sim World , and the Farming Simulator games from Giant Software, for being different.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,349
    That literally looks like The Wages Of Fear: The Videogame. Niche games can be incredibly fun.
  • mattjoesmattjoes What is the BUDANAYCHUR?
    edited April 2019 Posts: 5,174
    James Bond 007: Blood Stone

    I'm going to review the game based on three main criteria: gameplay, narrative, aesthetic.

    Blood Stone is a third-person shooter, so the gameplay is mostly about gunfire. There are occasional breaks for stealth segments, computer hacking, Parkour-style foot chases and car chases, but gunplay is the bread and butter of the game. The gunfire is good and smooth, but I feel it lacks depth, so it grows a bit monotonous as the game goes along. It's basically just about taking cover and firing, rinse and repeat. (Everything or Nothing, which is in my opinion the pinnacle of Bond gaming, made this very same core mechanic much more interesting with the gadgets, rappeling and the Bond focus mode, with its creative and clever means of dispatching enemies.) Blood Stone's stealth segments are an enjoyable break, and it's fun to disarm and knock out unsuspecting guards in various ways, but the computer hacking, while a decent diversion at first, eventually becomes a little boring, and the footchases, while pleasant to experience and watch, are little more than glorified quick-time events that require limited skill. I would've preferred something less shallow to replace the key pressing during the hacking sequences, and some more dynamic chases, which provided more freedom of movement and which didn't tell you exactly what to do. The car chases are exciting and fairly exhilarating-- no complaints there. To sum it all up, the gameplay is good, but not great.

    Narratively, Blood Stone feels like the post-QoS, pre-Sf film that never happened. Concordantly with the Craig film era, there is an attempt at realism, and there is more drama here than there might've been in, say, a Brosnan Bond game, but like in CR and QoS, the psychoanalysis of 007 is never more than moderate, and unlike in Sf, the game generally emphasizes plot and espionage over drama (certainly, part of that has to do with the fact this is game, and plot and espionage help the game move along to the next level, while drama doesn't). Blood Stone has a pretty good plot involving the kidnapping of British government biodefense contractors by criminals looking to obtain bioweapons, and the story includes a couple of good-to-great surprises along the way. The Bond girl, Nicole Hunter, is a charismatic and resourceful socialite working for MI6, and has some amusing banter with Bond, which contrasts her easygoing attitude with Bond's more serious and intense personality (in fact, he's a little too serious in this game for my taste). Anyway, Nicole makes a very positive impression, though I don't know why Bond and her never kiss! Colonel Ping is a very interesting semi-ally for Bond, though his appearance is quite brief. On the negative side, most of the villains in this game remain fairly anonymous, something which is encouraged by the structure of the story, which involves Bond going from one bad guy to the next, with only brief encounters with each of them. A twist at the end doesn't change this fact. So, good plot but the villains are lacking. We're a long way here from Nikolai Diavolo (and his statue-- what a great touch of megalomania!).

    Overall, this game looks great. The locations --which include Athens, Istanbul and Monte Carlo-- are gorgeous to look at, with Monte Carlo being especially pleasing to the eye, more so considering it feels so alive with all the gamblers in the casino (the Monte Carlo level is probably my favorite in the game). The vista of the aquarium is also gorgeous and makes for a great backdrop to Colonel Ping's exposition. The Siberian facility is obviously more drab than other locations, but its visual contrast is welcome. There is a dark beauty to Thailand, with the neon signs standing out against the greys of the buildings. The jungle is also quite immersive (the sight of the kidnapped men held at gunpoint, with Bond sneaking behind them, is magnificently cinematic!). The music score by Richard Jacques sounds appropriate for the game. It features no shortage of Bond-like brass but is also elegant in the quiet moments. It's somewhat reminiscent of David Arnold's work. One significant complaint about the game: no gunbarrel! I can't understand why it wasn't included.

    Blood Stone is a good game. Clearly not on the level of the best the Rare/EA era had to offer, but fun to play and especially enjoyable from a cinematic standpoint, even with its narrative shortcomings. More so for a Bond fan.
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    Posts: 12,499
    I haven't seen The Wages Of Fear, nor Sorcerer (though I like Scheider, i'll have to see that one), from what I can see, yes, it's pretty much a videogame of them. Take one of a number of trucks, drive across the map, fill up with lumber, then drive to another location, and offload the lumber. It sounds simple, but the terrain is hazzardous to the unwary, or the cack-handed.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,349
    I haven't seen The Wages Of Fear, nor Sorcerer (though I like Scheider, i'll have to see that one), from what I can see, yes, it's pretty much a videogame of them. Take one of a number of trucks, drive across the map, fill up with lumber, then drive to another location, and offload the lumber. It sounds simple, but the terrain is hazzardous to the unwary, or the cack-handed.

    Back to your room, Major, no more video games for you until having seen one of those films!

    But yes, that's exactly what The Wages of Fear is, only the lumber is swapped with nitroglycerine. Speaking of these two, I really do need to see Sorcerer finally so I can compare the two. I love Scheider and his work.

    I bet this makes for quite the nerve-wracking, tense game, then.
  • mattjoesmattjoes What is the BUDANAYCHUR?
    edited April 2019 Posts: 5,174
    That truck game looks very interesting. Its creators must've been inspired by those films.
    Creasy47 wrote: »
    Speaking of these two, I really do need to see Sorcerer finally so I can compare the two. I love Scheider and his work.
    Sorcerer is a "colder", more emotionally distant film than Wages. In four great segments, we get to see the circumstances that led to the arrival of the protagonists in the middle of nowhere, but throughout the story, their thoughts and feelings remain more bottled up than in Wages. But it is an impactful film in its own way. The ending should prove especially interesting. It works in a different way.
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    Posts: 12,499
    Creasy47 wrote: »
    I haven't seen The Wages Of Fear, nor Sorcerer (though I like Scheider, i'll have to see that one), from what I can see, yes, it's pretty much a videogame of them. Take one of a number of trucks, drive across the map, fill up with lumber, then drive to another location, and offload the lumber. It sounds simple, but the terrain is hazzardous to the unwary, or the cack-handed.

    Back to your room, Major, no more video games for you until having seen one of those films!

    But yes, that's exactly what The Wages of Fear is, only the lumber is swapped with nitroglycerine. Speaking of these two, I really do need to see Sorcerer finally so I can compare the two. I love Scheider and his work.

    I bet this makes for quite the nerve-wracking, tense game, then.

    It can be. Some maps have dirt trails that are just about wide enough to get a mini copper along, and you have to drive a truck. There are always other routes, but they may have worse hazzards such as a deep river or marshland. The major unique feature of the game, is how the game treats mud. Mud isn't a solid terrain, it visibly shifts beneath the tyres.
  • MurdockMurdock Mr. 2000
    Posts: 16,141
    mattjoes wrote: »
    One significant complaint about the game: no gunbarrel! I can't understand why it wasn't included.
    It did have one but it wasn't very good. :))


  • mattjoesmattjoes What is the BUDANAYCHUR?
    Posts: 5,174
    Murdock wrote: »
    mattjoes wrote: »
    One significant complaint about the game: no gunbarrel! I can't understand why it wasn't included.
    It did have one but it wasn't very good. :))


    "Come on, where's that penny I dropped... oh, an assassin!" :))

    I imagine it doesn't take that long to fix something like that but in video game development time is always short. I would've considered including as is.
  • edited April 2019 Posts: 16,969
    I haven't seen The Wages Of Fear, nor Sorcerer (though I like Scheider, i'll have to see that one), from what I can see, yes, it's pretty much a videogame of them. Take one of a number of trucks, drive across the map, fill up with lumber, then drive to another location, and offload the lumber. It sounds simple, but the terrain is hazzardous to the unwary, or the cack-handed.



    I bought Sorcerer restored version last year on Bluray amazing film, I must Confess I have never seen Wages of fear though I'll look out for it, I keep meaning to watch it.
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    Posts: 12,499
    I haven't seen The Wages Of Fear, nor Sorcerer (though I like Scheider, i'll have to see that one), from what I can see, yes, it's pretty much a videogame of them. Take one of a number of trucks, drive across the map, fill up with lumber, then drive to another location, and offload the lumber. It sounds simple, but the terrain is hazzardous to the unwary, or the cack-handed.



    I bought Sorcerer restored version last year on Bluray amazing film, I must Confess I have never seen Wages of fear though I'll look out for it, I keep meaning to watch it.

    Looks like one of those films that can't be placed into just one category. In that way, it reminds me of The Ninth Configuration. I'll have to look into which of my sources I can get a copy of The Sorcerer from.


    The Raven: Remastered
    Part 9 of my stream. The Raven has struck again, there's been an explosion at the Museum.
  • Posts: 11,001
    Playing through Resident Evil 4 for the first time. It’s an absolute blast every second - honestly one of the most fun gaming experiences I’ve had. First time playing any RE game.
  • mattjoesmattjoes What is the BUDANAYCHUR?
    edited April 2019 Posts: 5,174
    Chip's Challenge 2

    The sequel to the puzzle classic was finished in the early nineties, but problems with the distributor kept it from being released until 2015, when it finally came out with few changes, except for those made to ensure compatibility with modern systems. I bought the game from Steam back in 2015 (in a still-available bundle with the original game) but only got to level 127 out of 200. Recently I picked it up once again, but decided to replay the levels I had already beaten and then keep going until the end.

    Like its predecessor, CC2 is a tile-based puzzle game. The goal in each level is to get to the exit tile before the time runs out. Often, this requires one to pick up a number of computer chips scattered throughout the level, while dealing with a number of hazards and obstacles, such as deadly creatures that roam the place, blocks that must be pushed out of the way or used to create bridges (without getting them stuck in the wrong place), water, ice, fire, bombs, teleporters and a variety of buttons that control several mechanisms in different ways. Items can also be picked up to deal with those obstacles (flippers for swimming, ice skates for ice, etc.). CC2 introduces several new tiles, among which the most notable might be logic gates (AND, OR, NAND, etc.). The new items include teleporters than can be picked up and bombs that can be controlled by the player. Yet another interesting mechanic involves stopwatches scattered through the levels, which stop or start the level timer, or add more time to it, which can prove vital for making it to the exit on time.

    All these tiles and objects serve as the basis for some truly varied gameplay scenarios. Some levels are a smorgasbord of small, relatively simple puzzles that are based on familiar tropes. Others are all about performing a single but demanding task repeatedly, without failing. Others still are about figuring out how to achieve what at first seems to be impossible, but which proves feasible if one gets creative and exploits the mechanics of the different tiles, items and creatures. Some of the most satisfying levels are of this type. (One especially amusing level makes a point of presenting the player with a large amount of interlocked puzzles to be solved, when in fact the exit, tucked away in a corner, is accessible without dealing with them at all, instead requiring a different procedure.) There are also levels which are not about puzzles, but are more "action-oriented", and mainly require dexterity in avoiding creatures.

    In the original game, one played as Chip. In this sequel, some levels are also played as Melinda, Chip's friend. She behaves differently from him on certain types of tiles, such as dirt and ice. Adding this new character to the game also increases the variety of puzzle situations it can offer. Some levels are played with both characters, who need to cooperate to get to the exit. Other levels are played with only one character, but requiring him/her to transform into the other character by means of a special tile.

    The game is overall terrific: clever, creative, demanding and varied. I would complain, however, that a number of elements introduced in the game, such as tent canopies and hooks for blocks, are barely used (or not at all) after their introduction. Even so, fan-made levels might rectify the situation (or already have!). The difficulty curve is uneven, but that's alright, as not every level has to be harder than the last one. Easier levels offer a breath and a change of pace after hard ones. Having said, looking at the entire game, the difficulty generally increases from the beginning to the end, which is appropriate. It's worth pointing out that this game has a significant number of short and small levels, certainly more than its predecessor (though it also has 200 levels, as opposed to the 149 of the original).

    The first game was first released for the Atari Lynx. A later Windows re-release included different graphics, sounds and music. The sequel was originally released with its graphics and sounds resembling the Lynx version. A recent patch now allows the player to choose between the look and sounds of the Lynx or Windows versions. Having played the Windows version of the original, now I have the option to feel right at home with the sequel. The music in the "Windows version" of CC2 is the same as in the Windows version of the first game: just two alternating themes. They're catchy, but I can certainly understand them growing repetitive for most people (by now I'm used to them). The "Lynx version" features a variety of piano pieces by Scott Joplin. Most pleasing to the ear.

    Trailer for CC2 (showcasing the "Lynx version"):

  • Last_Rat_StandingLast_Rat_Standing South Florida
    Posts: 3,977
    Im anxiously awaiting the Bioshock Trilogy for the PS4 that is coming in the mail today. I've played the first two and loved them. However I dont remember much of the second and never played Infinite, even though ive heard great things.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Im anxiously awaiting the Bioshock Trilogy for the PS4 that is coming in the mail today. I've played the first two and loved them. However I dont remember much of the second and never played Infinite, even though ive heard great things.
    Just started playing Infinite. It's staggering that fans of the first game hate it and feel estranged from it. If anything, I consider it to be the second official BioShock game rather than the actual second entry which seemed like an expansion pack for the first rather than a sequel.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,349
    Infinite was very jaw-dropping for me when I first dove into it, and that same sense of wonder and awe and mystery carried throughout. One of the best games I've enjoyed playing in the last decade.
  • Last_Rat_StandingLast_Rat_Standing South Florida
    edited April 2019 Posts: 3,977
    I look forward to playing it but I'll do them in sequential order. I bought it with some Amazon credits so im happy with that. Of course it'll show up the day the NHL playoffs start
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Not only I just got off of Infinite, but also finished Burial at Sea. I'm emotionally overwhelmed. That ending... A hammerblow, for crying out loud!!
  • Last_Rat_StandingLast_Rat_Standing South Florida
    Posts: 3,977
    I started the first Bioshock the other night and for some reason it's not as memorable for me as I thought it would be. I think its due to how I'm so used to the complete open worlds I've been playing such as Farcry and Fallout that a straight narrative shooter will take some time getting re-used to
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    Posts: 12,499
    Sniper Elite 3 - Mission 5: Siwa Oasis
    Continuing my first time playthrough / stream.
  • Posts: 16,969
    xbox_star_wars_battlefront_2-110214.jpg
    I already have this on PC though its now available for free on XBOX LIVE GOLD, a good excuse to replay the game from the start
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    xbox_star_wars_battlefront_2-110214.jpg
    I already have this on PC though its now available for free on XBOX LIVE GOLD, a good excuse to replay the game from the start

    Psst... PC version... Battlefront total conversion mod... tons of extra maps and units...
  • Posts: 16,969
    xbox_star_wars_battlefront_2-110214.jpg
    I already have this on PC though its now available for free on XBOX LIVE GOLD, a good excuse to replay the game from the start

    Psst... PC version... Battlefront total conversion mod... tons of extra maps and units...

    Cool... is that exclusive to the Steam purchase of the game
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    xbox_star_wars_battlefront_2-110214.jpg
    I already have this on PC though its now available for free on XBOX LIVE GOLD, a good excuse to replay the game from the start

    Psst... PC version... Battlefront total conversion mod... tons of extra maps and units...

    Cool... is that exclusive to the Steam purchase of the game

    Nope, just look it up on ModDB, you'll find all the instructions and files you need there. Follow them carefully. I didn't and had the files stored in the wrong place for about a year before I figured out my mistake.
  • Posts: 16,969
    xbox_star_wars_battlefront_2-110214.jpg
    I already have this on PC though its now available for free on XBOX LIVE GOLD, a good excuse to replay the game from the start

    Psst... PC version... Battlefront total conversion mod... tons of extra maps and units...

    Cool... is that exclusive to the Steam purchase of the game

    Nope, just look it up on ModDB, you'll find all the instructions and files you need there. Follow them carefully. I didn't and had the files stored in the wrong place for about a year before I figured out my mistake.

    I tried to install from disk Battlefront II on my PC last night (not played the game for years, last time was on Windows 8.1), I am having trouble getting the game to work on Windows 10, quite a few of my older PC games won't work, though there will likely be a work around though did not have time to do it.

    Cheers I will check ModDB when I get the game running
  • Last_Rat_StandingLast_Rat_Standing South Florida
    Posts: 3,977
    I started the first Bioshock the other night and for some reason it's not as memorable for me as I thought it would be. I think its due to how I'm so used to the complete open worlds I've been playing such as Farcry and Fallout that a straight narrative shooter will take some time getting re-used to

    I finished the original last week and now im on to Bioshock 2. For some reason I am enjoying it much more than the first. I'm immersed in the story and the layout weapons and graphics seem much cleaner than the first. Plus you get the power drill. The hacking system is much improved. I highly disliked the arrange the water flow patterns.
  • edited May 2019 Posts: 16,969
    Earth Defence Force Insect Armegeddon a game I got from Gold, simple but fun.
    I have always liked games when you fight giant ants, It came from the desert was a favourite of mine on the Amiga
  • WillardWhyteWillardWhyte The Dark Alleyways is Where They're Gonna Find Us
    Posts: 782
    Working away at the Division 2 getting exotic weapons/parts. Enjoy the game for the most part, although i never played the first.
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