Project 007 - IO Interactive - The New James Bond Video Game

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  • Posts: 9,186
    https://www.gamesradar.com/hitman-3s-rogue-like-freelancer-mode-gets-delayed-to-the-latter-half-of-2022/

    a brief metion saying what we kind of already know that not a lot of work has been done apparently on project 007...

    I am now fearful we wont get this game till 2024
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    Reskins and returning content plastered as a ton of "new" additions. That's why the Hitman titles haven't held much for me post-release. The H2 Mark 2 reskins were laughable.
  • Jordo007Jordo007 Merseyside
    Posts: 1,390
    Definitely feel like they announced this game a bit too soon. Likely because of the delays to NTTD
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    Jordo007 wrote: »
    Definitely feel like they announced this game a bit too soon. Likely because of the delays to NTTD

    That's how most development cycles work for games and it pisses me off every time. The game has no connection to NTTD or Craig's era so I don't see why they would've announced it to coincide with that. Hell, that first teaser for Elder Scrolls 6 came out almost four years ago now and it's still nowhere close to release. Why bother?
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    Posts: 12,573
    Creasy47 wrote: »
    Jordo007 wrote: »
    Definitely feel like they announced this game a bit too soon. Likely because of the delays to NTTD

    That's how most development cycles work for games and it pisses me off every time. The game has no connection to NTTD or Craig's era so I don't see why they would've announced it to coincide with that. Hell, that first teaser for Elder Scrolls 6 came out almost four years ago now and it's still nowhere close to release. Why bother?

    Elder Scrolls VI is a Bethesda game. So 4+ years in development, and it will release as a buggy mess.

    todd-howard-it-just-works.gif
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    Creasy47 wrote: »
    Jordo007 wrote: »
    Definitely feel like they announced this game a bit too soon. Likely because of the delays to NTTD

    That's how most development cycles work for games and it pisses me off every time. The game has no connection to NTTD or Craig's era so I don't see why they would've announced it to coincide with that. Hell, that first teaser for Elder Scrolls 6 came out almost four years ago now and it's still nowhere close to release. Why bother?

    Elder Scrolls VI is a Bethesda game. So 4+ years in development, and it will release as a buggy mess.

    todd-howard-it-just-works.gif

    And that's just four years since the trailer. They no doubt had preliminary development ongoing for several years before that and it sounds like it'll take several years POST-release of Starfield before they even properly unveil it.

    And as you say, it'll be buggy as hell upon release. It sounds like it'll be an Xbox exclusive, so I won't even be able to cave and play it when the time comes since I'm exclusively PlayStation anymore.
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    Posts: 12,573
    Creasy47 wrote: »
    Creasy47 wrote: »
    Jordo007 wrote: »
    Definitely feel like they announced this game a bit too soon. Likely because of the delays to NTTD

    That's how most development cycles work for games and it pisses me off every time. The game has no connection to NTTD or Craig's era so I don't see why they would've announced it to coincide with that. Hell, that first teaser for Elder Scrolls 6 came out almost four years ago now and it's still nowhere close to release. Why bother?

    Elder Scrolls VI is a Bethesda game. So 4+ years in development, and it will release as a buggy mess.

    todd-howard-it-just-works.gif

    And that's just four years since the trailer. They no doubt had preliminary development ongoing for several years before that and it sounds like it'll take several years POST-release of Starfield before they even properly unveil it.

    And as you say, it'll be buggy as hell upon release. It sounds like it'll be an Xbox exclusive, so I won't even be able to cave and play it when the time comes since I'm exclusively PlayStation anymore.

    That's Xbox's loss, Playstation's gain. ;)

    It's a little disappointing about the delay, but so long as they don't cancel the game, I can wait.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    Creasy47 wrote: »
    Creasy47 wrote: »
    Jordo007 wrote: »
    Definitely feel like they announced this game a bit too soon. Likely because of the delays to NTTD

    That's how most development cycles work for games and it pisses me off every time. The game has no connection to NTTD or Craig's era so I don't see why they would've announced it to coincide with that. Hell, that first teaser for Elder Scrolls 6 came out almost four years ago now and it's still nowhere close to release. Why bother?

    Elder Scrolls VI is a Bethesda game. So 4+ years in development, and it will release as a buggy mess.

    todd-howard-it-just-works.gif

    And that's just four years since the trailer. They no doubt had preliminary development ongoing for several years before that and it sounds like it'll take several years POST-release of Starfield before they even properly unveil it.

    And as you say, it'll be buggy as hell upon release. It sounds like it'll be an Xbox exclusive, so I won't even be able to cave and play it when the time comes since I'm exclusively PlayStation anymore.

    That's Xbox's loss, Playstation's gain. ;)

    It's a little disappointing about the delay, but so long as they don't cancel the game, I can wait.

    Agreed. I'm patient enough. I'd rather them take all the time they need than rush out a half-baked game.
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    edited May 5 Posts: 12,573
    Creasy47 wrote: »
    Creasy47 wrote: »
    Creasy47 wrote: »
    Jordo007 wrote: »
    Definitely feel like they announced this game a bit too soon. Likely because of the delays to NTTD

    That's how most development cycles work for games and it pisses me off every time. The game has no connection to NTTD or Craig's era so I don't see why they would've announced it to coincide with that. Hell, that first teaser for Elder Scrolls 6 came out almost four years ago now and it's still nowhere close to release. Why bother?

    Elder Scrolls VI is a Bethesda game. So 4+ years in development, and it will release as a buggy mess.

    todd-howard-it-just-works.gif

    And that's just four years since the trailer. They no doubt had preliminary development ongoing for several years before that and it sounds like it'll take several years POST-release of Starfield before they even properly unveil it.

    And as you say, it'll be buggy as hell upon release. It sounds like it'll be an Xbox exclusive, so I won't even be able to cave and play it when the time comes since I'm exclusively PlayStation anymore.

    That's Xbox's loss, Playstation's gain. ;)

    It's a little disappointing about the delay, but so long as they don't cancel the game, I can wait.

    Agreed. I'm patient enough. I'd rather them take all the time they need than rush out a half-baked game.

    Absolutely.

    It's 3 years ago this month that Rebellion officially announced that Sniper Elite 5 was going to happen, but they couldn't give any further news. Though it's worth noting that they released a few other games in that time (Sniper Elite V2 Remastered, Zombie Army 4: Dead War, Sniper Elite VR, Evil Geniuses 2 and a Switch port of Sniper Elite 3). Non AAA developers do need that extra time.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    I'm looking forward to those reviews. Surprised how much it looks like a WWII Hitman title, of sorts, and I've always loved the brutal destruction caused by the bullets in X-ray vision.
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    Posts: 12,573
    Creasy47 wrote: »
    I'm looking forward to those reviews. Surprised how much it looks like a WWII Hitman title, of sorts, and I've always loved the brutal destruction caused by the bullets in X-ray vision.

    With unlockable starting points, it looks like they are taking a little inspiration from the Hitman trilogy. I am trying my best not to watch too much of it on Youtube, I have just caught little glimpses here and there. I already have my copy of the Deluxe Edition pre-ordered. It's not going to sell out, but still...
  • Posts: 9,186
    well at least i am getting gotham Knights this year hopefully that should keep me busy till Project 007
  • Posts: 11,084
    This is literally Metroid Prime 4 2.0
  • Posts: 9,186
    FoxRox wrote: »
    This is literally Metroid Prime 4 2.0

    at least it isnt Duke Nukem Forever territory
  • MaxCasinoMaxCasino United States
    Posts: 2,520
    Risico007 wrote: »
    well at least i am getting gotham Knights this year hopefully that should keep me busy till Project 007

    Same here! In terms of James Bond games, I’m also hoping for Goldeneye 007 remastered!
  • Red_SnowRed_Snow Australia
    Posts: 2,317
    IO Interactive welcomes Dominic Vega to the team as Audio Director for Project 007.
    https://ioi.dk/announcement-dominic-vega/
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    I'm looking forward to what he brings to the table.
  • Posts: 9,186
    So the game is moving forward just slowly
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    Yes, that's been my assumption for a while now. It's hard to tell how this behind-the-scenes work goes sometimes. Hell, I just read that Elder Scrolls VI is in "pre-production" still, despite releasing its first trailer a good 4-5 years ago. Insane.
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 I've missed you all.
    edited June 18 Posts: 28,476
    It was exciting to hear the Bond license getting revived in such a promising way, as opposed to it only being used on crappy mobile games for years on end, but this title was definitely revealed/announced way, way too early. I prefer games to be close to completion, with about a year or year and a half left in development or less, before we hear anything about it. That way hype is restrained, the team is able to work in a more pressure free environment (where fans aren't actively and passionately expecting a game RIGHT NOW from them), and the game has a far fairer chance of being more objectively assessed than otherwise once it releases because there was less time for expectations to be solidly erected and defended by the community.

    It appears that this game is in its very nascent stages, with no sign of us getting anything resembling an early look at it, and that's not great for us or the game. So now the long waiting game begins, and the hype machine against which IO will be fighting up until release will be in full gear until it's in our hands.
  • Posts: 801
    I'm as anxious to play it as anyone, but I would also suggest that the (apparently) lengthy development cycle could possibly suggest a higher level of quality and scope to the game than we may have seen in the past.

    (The idea, now, that a substantial cross-platform 007 game was release every single year from 2001-2005 seems staggering. What times those were...)
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    edited June 17 Posts: 12,573
    AgentM72 wrote: »
    I'm as anxious to play it as anyone, but I would also suggest that the (apparently) lengthy development cycle could possibly suggest a higher level of quality and scope to the game than we may have seen in the past.

    (The idea, now, that a substantial cross-platform 007 game was release every single year from 2001-2005 seems staggering. What times those were...)

    Except 2003. EON was supposed to be released Nov 2003, but got delayed to Feb 2004. Still, 2 Bond games in the same year is unthinkable now. That might go some way to explain why GE:RA turned out the way that it did.
  • Posts: 632
    The Brosnan era was really a golden era. Movies almost every two years, a novel every year, compilation albums and cover albums, and games galore. Bond was kept in the public consciousness and not lost amidst the hype of numerous ongoing franchises and streaming shows.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    EON, what a time. I remember going shopping with my mom any chance I had so I could play the demo for hours in GameStop before it finally released.

    I'm still glad I got to experience QoS when it was brand new and popular. It's not some objectively perfect game or anything but it came out at a great point in my life, when I had a lot of free time and interest in FPS titles, and it was such a blast to me through and through - playing with friends, going for achievements, being amazed at all the locations from the films I was so familiar with. What perfection at the time.
  • TheSkyfallen06TheSkyfallen06 Blofeld's Volcano Lair
    Posts: 14
    As to who will be Bond my guess would be that they'd be making their own unique Bond and not one from the movie: so like the Spider Man and other Marvel games are kind of close to but separate to the movies, with their own versions of the main characters.
    My Guess Is That They Will Merge Together All Of Bond Actors' Faces Like On This Image:
    https://i.redd.it/in5u8duv0f721.png

  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    I'm going to keep this one out of mind for a while and be pleasantly surprised when a first look trailer finally drops. I'm eager to see what IO delivers here, what a perfect pairing this will be.
  • MalloryMallory Do mosquitoes have friends?
    Posts: 1,656
    I’d like a character creator - build your own Bond. I am sure the results would be equally excellent and hideous 😂
  • Posts: 801
    AgentM72 wrote: »
    I'm as anxious to play it as anyone, but I would also suggest that the (apparently) lengthy development cycle could possibly suggest a higher level of quality and scope to the game than we may have seen in the past.

    (The idea, now, that a substantial cross-platform 007 game was release every single year from 2001-2005 seems staggering. What times those were...)

    Except 2003. EON was supposed to be released Nov 2003, but got delayed to Feb 2004. Still, 2 Bond games in the same year is unthinkable now. That might go some way to explain why GE:RA turned out the way that it did.

    Wow, that's right -- great recall! I think EON was my first video game delay I had to get used to. (Which, sadly, has become a bit of a norm for major publishers now).
    As to who will be Bond my guess would be that they'd be making their own unique Bond and not one from the movie: so like the Spider Man and other Marvel games are kind of close to but separate to the movies, with their own versions of the main characters.
    My Guess Is That They Will Merge Together All Of Bond Actors' Faces Like On This Image:
    https://i.redd.it/in5u8duv0f721.png

    Hot take alert:

    If I'm the studio, I consider giving gamers the chance to customize the look however they like for their own Bond. Give them full character creation abilities, like modern RPGs. Then they can avoid any conflict/alignment challenges with whoever is cinematic Bond by the time the next film releases, and say they did something revolutionary by opening up the image of Bond to something more diverse and unexpected.

    (My marketing voice steps in: "Won't work. You need a set image of Bond to market the game. And his voice, mannerisms, aesthetic, inform too much of the rest of the game's design and tone that you can't just leave it to a range of user-generated chance. That's not how Bond works. Go play Fallout 4 again.")
  • MalloryMallory Do mosquitoes have friends?
    Posts: 1,656
    Creasy47 wrote: »
    EON, what a time. I remember going shopping with my mom any chance I had so I could play the demo for hours in GameStop before it finally released.

    I'm still glad I got to experience QoS when it was brand new and popular. It's not some objectively perfect game or anything but it came out at a great point in my life, when I had a lot of free time and interest in FPS titles, and it was such a blast to me through and through - playing with friends, going for achievements, being amazed at all the locations from the films I was so familiar with. What perfection at the time.

    I got the platinum in QoS. Grinding 100,000 credits in the online multiplayer was a chore.

    If memory serves correctly there was a demo of EoN which came with the Official Ps2 Magazine about six months before the game launched. It had the initial dam/abseil level and the bridge motorbike chase. Played them both for hours. And there were some differences between the demo and final release, mainly UI related.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 36,606
    Mallory wrote: »
    Creasy47 wrote: »
    EON, what a time. I remember going shopping with my mom any chance I had so I could play the demo for hours in GameStop before it finally released.

    I'm still glad I got to experience QoS when it was brand new and popular. It's not some objectively perfect game or anything but it came out at a great point in my life, when I had a lot of free time and interest in FPS titles, and it was such a blast to me through and through - playing with friends, going for achievements, being amazed at all the locations from the films I was so familiar with. What perfection at the time.

    I got the platinum in QoS. Grinding 100,000 credits in the online multiplayer was a chore.

    If memory serves correctly there was a demo of EoN which came with the Official Ps2 Magazine about six months before the game launched. It had the initial dam/abseil level and the bridge motorbike chase. Played them both for hours. And there were some differences between the demo and final release, mainly UI related.

    I remember the 100 Golden Gun kills (I think was the amount) was a bit more nervewracking than the 100,000 credits. That one came naturally to me. I had a buddy help me focus on getting the Golden Gun in matches so I could get the achievement, it was so much fun.

    And yes, there was! It had both levels; the bridge motorcycle chase with Jaws especially was a favorite of mine. I'd play it over and over and over again.
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