Project 007 - IO Interactive - The New James Bond Video Game

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  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,651
    @TheSkyfallen06, doubts about what? We don't know much of anything to base any kind of feeling on at this point, other than IO's prior work.
  • TheSkyfallen06TheSkyfallen06 Buenos Aires, Argentina.
    Posts: 488
    @TheSkyfallen06, doubts about what? We don't know much of anything to base any kind of feeling on at this point, other than IO's prior work.

    I mean, they are asking random people to help them with this, and that worries me...
  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    Posts: 7,322
    @TheSkyfallen06, doubts about what? We don't know much of anything to base any kind of feeling on at this point, other than IO's prior work.

    I mean, they are asking random people to help them with this, and that worries me...

    Do you mean that they're hiring people to work on the game? What do you mean by asking random people to help them?
  • Posts: 9,373
    I have played hitman blood money
    Hitman absolution
    And hitman 3

    And honestly while I am impatient I know I will love the new bond game
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,651
    @TheSkyfallen06, doubts about what? We don't know much of anything to base any kind of feeling on at this point, other than IO's prior work.

    I mean, they are asking random people to help them with this, and that worries me...

    @TheSkyfallen06, what do you mean random people? It's how job recruitment works: you post an opening you want to fill within your company or business, get word out and see who applies. IO posting their job openings on Twitter is the best way for them to get those positions filled because, as much as I wish it wasn't the case, that platform has the widest reach out of any other in the world today and will get that message to the most people at the end of the day, widening their pool of applicants and increasing their chances of snagging good talent.

    I looked into the full job openings myself on the page of their actual website, because of curiosity and interest. If I was in a better position in life and had the range of experience they are requiring for these kinds of jobs, I wouldn't think twice of applying to their art and design related openings. This kind of thing would be a dream job for me. Don't worry, IO are looking for extremely capable, experienced folks who have worked on at least one AAA title in the industry and have knowledge of the major design programs devs use to make games today. Make no mistake, they will get the greatest talent out there, and will wade through the applicants to select those best suited to this particular game and license.

    I genuinely can't think of another developer in the current sphere that is more suited to making the kind of James Bond game we've all wanted, with exotic locations baking in atmosphere, rich environments and missions with multiple avenues of approach, tons of gear to plan out your approach with before heading into the field and great writers who create interesting dialogues/interactions amongst the NPCs. I wish they hadn't announced this game so early, but I am more excited for this than any other game coming down the pipeline in the coming years, by a long shot.
  • Posts: 9,373
    @TheSkyfallen06, doubts about what? We don't know much of anything to base any kind of feeling on at this point, other than IO's prior work.

    I mean, they are asking random people to help them with this, and that worries me...

    @TheSkyfallen06, what do you mean random people? It's how job recruitment works: you post an opening you want to fill within your company or business, get word out and see who applies. IO posting their job openings on Twitter is the best way for them to get those positions filled because, as much as I wish it wasn't the case, that platform has the widest reach out of any other in the world today and will get that message to the most people at the end of the day, widening their pool of applicants and increasing their chances of snagging good talent.

    I looked into the full job openings myself on the page of their actual website, because of curiosity and interest. If I was in a better position in life and had the range of experience they are requiring for these kinds of jobs, I wouldn't think twice of applying to their art and design related openings. This kind of thing would be a dream job for me. Don't worry, IO are looking for extremely capable, experienced folks who have worked on at least one AAA title in the industry and have knowledge of the major design programs devs use to make games today. Make no mistake, they will get the greatest talent out there, and will wade through the applicants to select those best suited to this particular game and license.

    I genuinely can't think of another developer in the current sphere that is more suited to making the kind of James Bond game we've all wanted, with exotic locations baking in atmosphere, rich environments and missions with multiple avenues of approach, tons of gear to plan out your approach with before heading into the field and great writers who create interesting dialogues/interactions amongst the NPCs. I wish they hadn't announced this game so early, but I am more excited for this than any other game coming down the pipeline in the coming years, by a long shot.

    I would still apply because why not
  • TheSkyfallen06TheSkyfallen06 Buenos Aires, Argentina.
    Posts: 488
    @TheSkyfallen06, doubts about what? We don't know much of anything to base any kind of feeling on at this point, other than IO's prior work.

    I mean, they are asking random people to help them with this, and that worries me...

    @TheSkyfallen06, what do you mean random people? It's how job recruitment works: you post an opening you want to fill within your company or business, get word out and see who applies. IO posting their job openings on Twitter is the best way for them to get those positions filled because, as much as I wish it wasn't the case, that platform has the widest reach out of any other in the world today and will get that message to the most people at the end of the day, widening their pool of applicants and increasing their chances of snagging good talent.

    I looked into the full job openings myself on the page of their actual website, because of curiosity and interest. If I was in a better position in life and had the range of experience they are requiring for these kinds of jobs, I wouldn't think twice of applying to their art and design related openings. This kind of thing would be a dream job for me. Don't worry, IO are looking for extremely capable, experienced folks who have worked on at least one AAA title in the industry and have knowledge of the major design programs devs use to make games today. Make no mistake, they will get the greatest talent out there, and will wade through the applicants to select those best suited to this particular game and license.

    I genuinely can't think of another developer in the current sphere that is more suited to making the kind of James Bond game we've all wanted, with exotic locations baking in atmosphere, rich environments and missions with multiple avenues of approach, tons of gear to plan out your approach with before heading into the field and great writers who create interesting dialogues/interactions amongst the NPCs. I wish they hadn't announced this game so early, but I am more excited for this than any other game coming down the pipeline in the coming years, by a long shot.

    Fair enough.
  • edited November 2022 Posts: 707
    They have to release a VR or Motion Controller version


  • edited November 2022 Posts: 707
    I remember Rockstar once announced a spy game called agent.

    https://rockstargames.fandom.com/wiki/Agent
  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    Posts: 7,322
    GTA would be a great template for a Bond game. Freeform exploration, great gun combat and great driving, side missions, casinos...
  • edited November 2022 Posts: 707
    GTA would be a great template for a Bond game. Freeform exploration, great gun combat and great driving, side missions, casinos...

    Apparently Rockstar's game was supposed to be based on Manhunt. Open world would be amazing, fighting mechanics similar to Sifu would also be cool.
  • LucknFateLucknFate Arkhangelsk
    edited November 2022 Posts: 550
    Even something "open world" but smaller scale like Far Cry would work. Bond HALO jumps onto a villain's island and it's the size of a Far Cry or COD Warzone map, and you're free to "start the mission" in dozens of different ways, with mini missions and occasional MI6 intel with mini-mission timers, like when boats arrive, a helicopter lands, etc. (and you can take the helicopter). Dream game.
  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    Posts: 7,322
    LucknFate wrote: »
    Even something "open world" but smaller scale like Far Cry would work. Bond HALO jumps onto a villain's island and it's the size of a Far Cry or COD Warzone map, and you're free to "start the mission" in dozens of different ways, with mini missions and occasional MI6 intel with mini-mission timers, like when boats arrive, a helicopter lands, etc. (and you can take the helicopter). Dream game.

    The problem with all Bond games thus far though is that they're basically just FPS games. A Far Cry like game would suffer from this as well I think.

    Would be sweet though, I know there was a fan remake of GoldenEye on some sort of Far Cry template.
  • LucknFateLucknFate Arkhangelsk
    edited November 2022 Posts: 550
    LucknFate wrote: »
    Even something "open world" but smaller scale like Far Cry would work. Bond HALO jumps onto a villain's island and it's the size of a Far Cry or COD Warzone map, and you're free to "start the mission" in dozens of different ways, with mini missions and occasional MI6 intel with mini-mission timers, like when boats arrive, a helicopter lands, etc. (and you can take the helicopter). Dream game.

    The problem with all Bond games thus far though is that they're basically just FPS games. A Far Cry like game would suffer from this as well I think.

    Would be sweet though, I know there was a fan remake of GoldenEye on some sort of Far Cry template.

    What elevates a Bond game above an FPS? Isn't it just a really good, IP-specific FPS at the end of the day (most of the time)? I would hope to see a return of 007 moments when you discover the clever tricks engineered into the game, but it'd be cool if they could make some sort of smart "cool" engine that recognized when you did something particularly Bondian, like blow up something as a distraction, and if they stole the "impersonate" mechanism from Hitman as a mission option, that'd be cool too, even if it was just to get through one door. And obviously a Bond game comes with watch, phone, car gadgets.
  • edited November 2022 Posts: 707


    FPS is just so monotonous. And it's a bit boring to play a bond game where you cannot see the character.


  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    Posts: 7,322
    LucknFate wrote: »
    LucknFate wrote: »
    Even something "open world" but smaller scale like Far Cry would work. Bond HALO jumps onto a villain's island and it's the size of a Far Cry or COD Warzone map, and you're free to "start the mission" in dozens of different ways, with mini missions and occasional MI6 intel with mini-mission timers, like when boats arrive, a helicopter lands, etc. (and you can take the helicopter). Dream game.

    The problem with all Bond games thus far though is that they're basically just FPS games. A Far Cry like game would suffer from this as well I think.

    Would be sweet though, I know there was a fan remake of GoldenEye on some sort of Far Cry template.

    What elevates a Bond game above an FPS? Isn't it just a really good, IP-specific FPS at the end of the day (most of the time)? I would hope to see a return of 007 moments when you discover the clever tricks engineered into the game, but it'd be cool if they could make some sort of smart "cool" engine that recognized when you did something particularly Bondian, like blow up something as a distraction, and if they stole the "impersonate" mechanism from Hitman as a mission option, that'd be cool too, even if it was just to get through one door. And obviously a Bond game comes with watch, phone, car gadgets.

    That's where I feel GTA shines. It has it's share of gun violence, but the focus isn't there. It has such a wide variety of possible missions I think. As far as I know, Far Cry has good variety as well, and good driving, so as far as FPS games go, I think it would be a great template.

    GTA just feels like more of a carte blanche template, where Far Cry is still a FPS like Call of Duty or any existing Bond game.
  • Archangel007Archangel007 United States
    Posts: 25
    I genuinely can't think of another developer in the current sphere that is more suited to making the kind of James Bond game we've all wanted, with exotic locations baking in atmosphere, rich environments and missions with multiple avenues of approach, tons of gear to plan out your approach with before heading into the field and great writers who create interesting dialogues/interactions amongst the NPCs. I wish they hadn't announced this game so early, but I am more excited for this than any other game coming down the pipeline in the coming years, by a long shot.

    I think IO Interactive is a great choice. I would caution anyone thinking they will just make a Hitman game with a James Bond skin. After all, we haven't seen a car chase in a Hitman game, have we? I'm hoping IO will create new kinds of gameplay that they aren't normally associated with.

    I think Naughty Dog could also pull off a Bond game with their action set pieces in exotic locales.
  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    Posts: 7,322
    I genuinely can't think of another developer in the current sphere that is more suited to making the kind of James Bond game we've all wanted, with exotic locations baking in atmosphere, rich environments and missions with multiple avenues of approach, tons of gear to plan out your approach with before heading into the field and great writers who create interesting dialogues/interactions amongst the NPCs. I wish they hadn't announced this game so early, but I am more excited for this than any other game coming down the pipeline in the coming years, by a long shot.

    I think IO Interactive is a great choice. I would caution anyone thinking they will just make a Hitman game with a James Bond skin. After all, we haven't seen a car chase in a Hitman game, have we? I'm hoping IO will create new kinds of gameplay that they aren't normally associated with.

    I think Naughty Dog could also pull off a Bond game with their action set pieces in exotic locales.

    Naughty Dog, for sure. Can't believe how good Thief's End was.
  • Posts: 1,413
    Without a doubt, a VR version of a Bond adventure would be absolutely awesome.
    They have to release a VR or Motion Controller version


  • Posts: 9,373
    So uhm when are we getting the game? Are we ever getting the game?


    I just think back to when I was a kid and we got

    Goldeneye
    Tomorrow never dies
    The world is not enough
    007 racing
    Agent under fire
    Nightfire
    Everything or nothing
    Goldeneye rogue agent
    From Russia with love
    Quantum of solace
    Bloodstone
    Goldeneye reloaded
    007 legends


    And now nothing in ten years ….
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,651
    @Risico007, clearly the landscape and industry of games and game design have changed. It's more complicated than ever.
  • I think EON must have been quite cautious when it came to lending out the 007 Licence to developers in the wake of what happened with Activision. Despite some great releases, I felt the Activison titles were always second fiddle to Call of Duty in terms of priorities with the studio. I mean the fact that Quantum of Solace, Blood Stone, and both Goldeneye releases came out within days, or a week of the latest Call of Duty release signaled that to me at least. I’m happy that IOI seems to be doing the opposite and is putting all of their creative energy in this one game, so I don’t care how long it’ll take to make the game; I just want it to be good. I’ve got all the previous games if I want to fix my Bond crave, I can be patient and let IOI do their thing.
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,651
    @007ClassicBondFan, how Activision operated with the Bond license has always bothered me. It's like they went out of their way to sabotage their own releases.
  • MajorDSmytheMajorDSmythe Moderator
    Posts: 13,104
    My advice is for everyone to try and get their Bond fix, however obscure, elsewhere or it's going to be a long wait. I am currently playing Fallout 4, where my character is dressed in a dinner jacket and an appropriate hat, armed with, amongst other guns, The Deliverer (a suppressed PPK).
  • timdalton007timdalton007 North Alabama
    Posts: 75
    I think EON must have been quite cautious when it came to lending out the 007 Licence to developers in the wake of what happened with Activision. Despite some great releases, I felt the Activison titles were always second fiddle to Call of Duty in terms of priorities with the studio. I mean the fact that Quantum of Solace, Blood Stone, and both Goldeneye releases came out within days, or a week of the latest Call of Duty release signaled that to me at least. I’m happy that IOI seems to be doing the opposite and is putting all of their creative energy in this one game, so I don’t care how long it’ll take to make the game; I just want it to be good. I’ve got all the previous games if I want to fix my Bond crave, I can be patient and let IOI do their thing.

    Or, indeed, releasing Goldeneye on Wii and Bloodstone on other consoles on THE SAME DAY. That feels like an act of self-sabotage on Activison's part, given the hype around Goldeneye. And I wouldn't doubt, based on comments, that especially 007 Legends has made Eon cautious about dealing with the gaming world.
  • Creasy47Creasy47 In Cuba with Natalya.Moderator
    Posts: 38,243
    Makes me think we likely won't see this new Bond game until the PS5 is nearing the end of its life cycle, or at least not until the PS5 Pro (or whatever it's inevitably called) is out.
  • zb007zb007 UK
    Posts: 82
    Or likely they milk what they can out of a game now days more like at GTA V as an example
  • 0BradyM0Bondfanatic70BradyM0Bondfanatic7 Quantum Floral Arrangements: "We Have Petals Everywhere"
    Posts: 28,651
    Expectations in gaming aren't going to diminish. The more power we see from these systems, the more the market will have to keep to the demand and deliver better and better experiences, because we'll always want and expect more once we've tasted it. Better, more impressive games means longer wait times for those experiences. Gone are the days of two year development cycles, or speedy sequels, as these vast and immersive game worlds can't be made overnight.

    As long as a game experience is worth the wait, I personally don't mind it. Being Bond fans in particular, we've long been used to waiting for things we want, even if it takes half a decade. This is no different.
    zb007 wrote: »
    Or likely they milk what they can out of a game now days more like at GTA V as an example

    @zb007, GTA V is more of an outlier though, even as far as the gaming industry goes. Not many games have that long a life blood, with the average game getting a few years of support before a dev moves on to the next. GTA V is a rarity in terms of its shelf life, up there with the likes of Skyrim as an IP that just won't die. I can't stand GTA V or how it has impacted Rockstar and their gaming output, but I also can't blame them or Take-Two for putting all their eggs in that basket. It's a title that is still pulling insane numbers to this day, almost a decade after its launch, so they'd be foolish not to take advantage of it and the clear demand they see from their consumer base. And consumers are responding to their supply of content, helping the game still break records today.

    So you can fault the developers and publishers all you want for "milking" a game, but they are only doing what the consumer gives them permission to do. It's a two way street, and the wallet is king. If you pay for it, they will deliver, and keep delivering as long as you shove money their way. The only way to stop it is to avoid giving in to spending, and the gaming community isn't known for their discipline when it comes to that.
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