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That's a great idea - you could even do separate Bond Games that way. The Connery Bond Game (6 missions), Moore Bond Game (7 missions), join Dalton and Brosnan game together for 6 more And maybe by the that time Craig would have finished five for the final Bond game?! The only thing would be putting the Lazenby one in Connery's for the sake of story continuity?
Undoubtedly some smaller company will rush a Never Say Never Again game out to cash-in...
the contemplation or consideration of some subject
an act or instance of discussing; consideration or examination by argument, comment, etc
I see no point in apendixing this subject matter in a thread of its own when a sandbox discussion fits into what you want to see. so continue this over there
Try playing The Godfather Part II.
Of course there would be fights and pursuit and stealth, but it would be a part of the game.
If this game came out, I would be so all over it, that I guarantee that my wife would divorce me in a fortnight
This is the kind of thing I'd like too (except the divorce!!)
I like the seemingly endless scope of a game like Skyrim. And the intricate detail and personality of GTA - I want something that melds the atmosphere and endless playability but in a 007 world. The straight forward nature of the missions in QOS or even Goldeneye are great fun but I want something more immersive and that is something that so many modern games achieve effortlessly but somehow evades the Bond games. What I'd give to be able to complete every mission from Dr No through to Skyfall! And to keep them as close to the movies as possible.
I agree. It would remove any cinematic feel.
Open world games are like boards of monopoly or any sort of board games where you are someone, mostly, who goes on to conquer a territory. That's most of what GTA games represent. Or driving/racing games. Or let me mention a non-GTA game or two: The Godfather and Mafia.
Spy games are different. You're not there to conquer a city. You're there to carry out a storyline and stop a villainous plot. Alpha Protocol is as close to an "open-world" or non-linear spy game as we'll get, because other than that, it won't make sense and won't feel right.