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Somewhere between 4 and 5 years - which isn't all that long these days for a game of this caliber and the relatively small team at IO Interactive versus some of the bigger developers. The game was announced at the end of 2020 but it didn't enter active development until after Hitman 3's 2021 release and initial run of big content drops.
Then the days of individual movie tie-in games are well and truly over. Wish we still got movie novelizations in that case.
Also, getting good press: https://t.co/AG7exeUh52
https://www.ign.com/articles/007-first-light-is-the-hitman-and-uncharted-hybrid-i-wanted-it-to-be
Eurogamer Cast Article:
https://www.eurogamer.net/patrick-gibson-next-james-bond-007-first-light-io-interactive-interview
Second this. I was initially skeptical of that element after seeing the first trailer, but this works really well and it feels - authentically - like Bond. Gibson's playing it a bit like a cross between a young Roger Moore and a Slow Horses Jack Lowden, with just an edge of Taron Egerton in there somewhere. I'm digging it.
Turns out it was a good call on Burford, I still don't think it looks like her though! :D
She was in NTTD of course.
Yeah that's a good call: he kind of feels like what River Cartwright wishes he was, and that works for me.
The idea that Q is a stylish dresser, and that not only does that rub off on Bond but his sense of style is the reason why agents get Omegas and Aston Martins, is quite a neat one.
Also sounds like a surprise villain reveal coming. I hope it's not just Greenway, feels a touch obvious if it were.
I'm glad I'm not the only one who thought that the game model doesn't quite look like her. But yeah she's brilliant in the inquiry episode of The Thick of It so I'm really happy she's playing M.
Yeah, I would say that maybe she's not supposed to, in that Mackenzie's Q doesn't seem to be trying to be him, but when I look at M I think I can see that they've tried to model her on Burford, but just not quite managed it. Shame because they've got Lennie James perfectly.
Bond in the game doesnt look exactly like Patrick Gibson, so I suppose they have made some tweaks to the characters to get the look they want for them.
I did take the opportunity though to finally order the NTTD steelbook.
It feels like we are entering a new Golden Age for Bond games. I haven't bought a game day 1 since Sniper Elite 5. But this is going to be a day 1 purchase.
The game’s soundtrack is by The Flight.
https://en.wikipedia.org/wiki/The_Flight_(band)
The good news is, with the foundation and groundwork in the books, the turnaround for subsequent games will no doubt be a little quicker assuming that this game is a success. After Hitman 2016 was released, Hitman 2 wasn't far behind and just built upon and refined what already existed.
But that a shame that :
1) the game not use real names for firearm but fictive ones
2) theses un-natural tire smoke of the car you pursue, here to assist the player (like a baby) to track it I think, aren't needed and are a visual annoyance
3) Locking the iconic golgen game item behind a paywall (expecially a tall one) is really a dick move, and even more behind a "limited" one.
4) We don't even know if the physical Golden Gun have detachable part in common object like the film one.
5) The "randoms" Aston Martins (like Bloodstone where none of the Aston's DBS are actually Bond's one exept in the final mission) is a too much noticeable product placement. If Bond is gonna stole a car, it shouldn't always be a convienant Aston (or a Jag), there more than 2 cars brand in the world!
6) That guy one the wing with a gun who miss Bond at point blank range... (make him have difficulty to draw his rifle or something)
7) Like someone says, the music lok a bit average too.
8) Does exploding items has all to be big shiny red?
9) Some lack of persistance : you can't jump a wall before making leave a NPC nearby (which is nice), but there is someone litteraly 1 meter behind this NPC, looking at that same wall.
10) Catching the parachutist in midair should happen just 10 seconds after they appear, it should be harder/longer to catch them...
That's details, in overall the reaction is a great one.
That's the way I would perceive it. Bond comes from the Navy and I wouldn't be surprised if the first level of the game is the prologue in Iceland where Bond comes to the attention of MI6 & Greenway.
Isn't this pretty common in gaming to avoid paying the associated licensing fees with giving the real names? Even dear old GoldenEye had intended to have the real weapon names but swapped them all last minute for that very reason.
Yes, exactly!
Also there's probably some sort of moral issue about publicising guns in games. Shame they didn't bring back the Wolfram!
It's funny: as a side issue I was thinking about all of the brands which Bond has promoted over the years: Omega, Aston Martin etc. and yet Walther is probably the one which has never had to pay a penny and yet I bet has sold quite a few guns from. There was that big Walther rifle in TLD so maybe there was some arrangement.
In this game they've redesigned all the guns, so they're nearly but not-quite the same as the PPK, P99 etc.
On the subject of licensing, I was slightly disappointed by those generic, non-branded SUVs which all the baddies kept piling out of. I would prefer if they were real world cars.
There is a lack of reality (in a word where every gamer yet know the real names name) and constitancy (since each Bond game has a different name for the same weapon). So it would had been nice if that game didn't have theses problems. At least it will be a easy fix for modders on PC.
I assume there must be something in place with Walther somewhere for the films. Isn't that the infamous reason why Connery ended up with that long barrel air gun in those iconic promotional photos? Someone involved forgot to bring the PPK to the photoshoot and all they had that was a Walther was the air gun. Contract fulfilled!
You're probably right otherwise though. And, in this case, I imagine they've just taken some of their existing Hitman gun models and repurposed them to be in the ballpark of the iconic Bond weaponry.