A World Without Want - An Unofficial James Bond Board Game Project

NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
edited August 2022 in 007 Gaming Posts: 7,476
Hello all, I’ve created a thread for a project I’m working on, which is a James Bond board game called “A World Without Want”. I’ll answer some questions right up front:

Why are you making a James Bond board game?
In my experience, the best accessible James Bond interactive activities have been FPS video games, like GoldenEye 64. While these are a lot of fun, they really only encapsulate one part of the James Bond experience: firing guns at people. I wanted to capture an experience that was more akin to the globetrotting freedom, exploration, lead-following, plot-unravelling component to Bond.

So, what is it?
This is a board game where each player takes the role of a 00 agent of their own creation, or of (any one version of) Bond himself. Each player then travels freely around the world to various locations that appear frequently in the Bond films, and encounter people, places, and things from the Bond films that appear in those locations. For example, if you depart to Macau, you might run into Andrea Anders, or Severine. If you head to Mexico, you might find yourself in the middle of a Day of the Dead festival. Venice, Italy? Any of Tov Kronsteen, Holly Goodhead, or Adolph Gettler, or cruise around in a Spirit 54 Sailing Yacht. The players are able to choose how they interact with these encounters, and the players receive “intel” from these encounters, which is needed to complete missions.
Sounds like it could get complicated, but I really want to make sure the game is as simple as possible. Visit a location, equip yourself with weapons and gadgets, maybe a car, recruit an ally or two, and basically bomb around the world of James Bond.

What’s the point of the game, or the end goal?
The point of a playthrough of the game is to complete a mission that evolves over time, depending on what you find in the world. I like the idea of creating your own Bond story that evolves organically, depending on how you interact with the world.
Originally, when I created the concept, the plot was that Bond had been kidnapped and the players were up and coming agents at MI6; M has granted you all temporary 00 licences and set you out in the world to find Bond, with the agent who ultimately brings him back getting to keep their 00 designation. As you gather intel from encounters around the world, it would be revealed to you that one of Bond’s previous villains was behind the kidnapping, and the objectives of the mission would change accordingly.
I want this game to be experienced is as many ways as possible, though, so I figure you’d be able to play through the missions of Casino Royale, Moonraker, Skyfall, etc. either as your own 00 agent, or as any of the six Bonds from the films. Play by yourself, cooperatively with friends, or competitively to see who can achieve the objectives first.

OK, so, why clog the forums up with a thread about it?
Essentially, I think if I have a place I can post updates about the game, it will keep me in the mindset of working on it. It’s been a passion project for a few years now, but I really want to get on with it and complete it, so it’s in a state where I can playtest it, make tweaks, and perfect it.
Also, I figured maybe there would be forum members who might find this project interesting (I understand not everyone is into board games), and I could share my progress and even get some community ideas for things (I’ll give credit!).
Anyways, I haven’t wanted to share it for a long time because it’s a project near and dear to my heart, but I think at this point it will be beneficial for me to do so. Enjoy taking the journey with me! Updates soon.


  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    edited September 2022 Posts: 7,476
    Early concept of what the board will look like:


    Regions for America, Caribbean, UK, Europe, Middle East, Eastern Europe, and East Asia.
    The hexagons are spaces the players can move between, and represent cities within that region.
  • mattjoesmattjoes I think I've been hurt sir.
    Posts: 6,317
    This is very nice. Looking forward to learning more about the project.
  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    Posts: 7,476
    Thanks a lot! I'll post more updates as I have them, and I'll try to lump them into a post every week or two weeks or something so this isn't constantly being bumped to the top.
    @DarthDimi would you or another mod be able to move this to 007 Gaming? I messed up when I created the thread.
  • DarthDimiDarthDimi Behind you!Moderator
    Posts: 22,806
    Thanks a lot! I'll post more updates as I have them, and I'll try to lump them into a post every week or two weeks or something so this isn't constantly being bumped to the top.
    @DarthDimi would you or another mod be able to move this to 007 Gaming? I messed up when I created the thread.

    Consider it done, my friend.
  • QBranchQBranch Always have an escape plan. Mine is watching James Bond films.
    Posts: 13,659
    I like the inclusion of the world map, as well as the specs added to regular playing cards. The globetrotting freedom and intel gathering is sorely missing from most of the games - that's what I loved about JB007 for Gameboy.
  • NickTwentyTwoNickTwentyTwo Vancouver, BC, Canada
    edited September 2022 Posts: 7,476

    The Player Character, and Interacting with the World

    For all intents and purposes, in this game, you take on the role of a MI6 agent who has been promoted to the 00 Section. You give your character a name and a 00 designation of your choosing, and you character has three characteristics, with which they interact with the various things they encounter:
    POWER - The physical capabilities of the character.
    TRADECRAFT - The character's general spycraft aptitude, their ability to use equipment, use the environment, etc.
    CHARISMA - The character's ability to interact with other people to gain information out of them, etc.

    Armed with these three characteristics, your character goes out in the world to see what they encounter in the world of Bond. For example, if you visit Russia, you might find:


    (Please forgive the unfortunate spelling error of the weapon)

    The card gives you several pieces of information, from top to bottom:
    • Name of the card,
    • Region in which the card belongs,
    • Picture,
    • Card Types (in green), which may matter depending on your mission objectives,
    • Text Box,
    • And on the right hand side of the card, their Sidearm.
    The text box lists out the different ways you're able to interact with Natalya, and your reward for successfully interacting with them based on which characteristic you choose. For example, you could choose to overpower Natalya with your POWER stat, which is easier (Natalya only has 3P), but nets you fewer rewards (only 1 Intel). Successfully interacting with Tradecraft or Charisma nets you more information (4 Intel), and also has Natalya join your team as an ally, which gives you a bonus to your Tradecraft checks going forward.

    The Sidearm (along the right side of the card) is a fun mechanic I think; it displays the weapon the character uses, along with the weapon's Ammunition and Power bonus. If you dispatch a character that has a weapon, you can slide the card under your character card so only the Sidearm is showing, et voila, now you have the sidearm equipped. The P value is the power you're able to add to your own when you use the weapon in a Power interaction, and the A value is the ammunition, the amount of interactions you can add that bonus, before the clip is empty.

    What Is Intel, and What Is It Used For?

    How Do I Compare My Stats With My Opponent's?

    Next update...
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