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That being said, I don't like the release model either. I feel like I'm going to be playing less than I normally would, just so I don't get sick of levels. If I wasn't such a crazy fan, I would've waited until next year when the disc comes out.
Agreed again; I don't care for it, either. I wish we had a full game right off the bat, hopefully other developers don't follow this plan.
That said, I have just finished a video game that was reviewed very negatively by all the pessimist gamers like the IGN we see, nowadays. The game I played is very much like Hitman, in fact very very similar to the gameplay of Hitman: Blood Money, only with spies and politics instead of assassins and corrupt independent organization leaders.
Alekhine's Gun (2016):
I'll cut it to short. It's the third installment in the Russian-made Death To Spies video games, developed and published by Maximum Games. The original developers of the title, back when it was known as Death To Spies 3: Ghost of Moscow, were uncredited, as they were also the developers of the first two entries in the franchise. Unlike the previous ones, this game's present day is set during the Cold War (with a few flashback levels revisiting the World War II period).
The player assumes the role of a very effective, cold and ruthless KGB agent, Colonel Semyon Strogov, who assumes the covert identity of "Alekhine" (named after the chessmaster of the same name) and is confidentially sent to New York on a joint operation with a secret group that work for the CIA, led by an honest, patriotic but also a man you could reason with, named Vincent Lombardi. With no one to trust within the government, the small spy ring has to expose the conspirators who are endangering the life of President John F. Kennedy, with a potential rise of nuclear war tension yet again between Cuba and the USA.
The voice acting is mediocre. Some of the glitches in the game makes you scratch your head as hard as you can. Sometimes, the AI get to be stupid, depending on the difficulty you choose (the harder, the more impossible it gets). But, aside from these, Alekhine's Gun is a very good game. It could have been better. A lot better. But, being a suit-clad assassin similar to that of Agent 47 and bringing similar tools along to aid your performance as a silent and cold killer couldn't be more spectacular. There also are a few small features that might please the Bond enthusiast, such as an Aston Martin DB5 making a cameo, and an upgradable Walther PPK with silencer (can be detached beforehand, but not during a mission). Like Hitman, there are no health-packs, and no the health bar doesn't regenerate, either. You just have to rely on your assassin instincts.
Here's our beloved Aston. Sadly, it's inaccessible.
And here are two shots of our friend the PPK, with a traditional Rico Rodriguez outfit.
One of these days I will sit down and write out what activision should of done because the level designs in legends are quite nice honestly. and if they put a bit more thought and did a few more controversial things casual gamers would of flocked to buy the games and we would still be having Activion release games. (which considering the now 4 year dry spell we are in I would take activision over no one any day heck I would Take EA back I have no problem fighting Le Chiffe in some sort of robotic card throwing super suit as a boss Honest I don't just make the bloody game)
However, a fully action-oriented video game doesn't really suit the Craig era of the Bond adventures. Those belong to the Pierce Brosnan era of the Bond saga. The Craig Bonds should be in the vein of Metal Gear Solid or Hitman. Stealth-based with the option of getting into action mode (which wouldn't be recommended to the player). I think the game I have just finished and mini-reviewed above is the closest we've got to a faithful Craig Bond game to date.
And yes, many rooms have useful tools to help you throughout the level. Like a hammer, or bolt cutter, or poison, or additional weaponry, etc. Some rooms even have fresh clothes to put on, but I haven't noticed much.
Targets also move a lot like wandering between halls and different rooms, but you have a map to keep track of them. The map layouts are complicated.
And I hope, for their sake, the retailer version gets a full and original title like the ones that came before. What are they going to call the next one? The Hitman?
If true, forget it. When I get around to picking up a PS4, I'll sit this Hitman game out.
I'm not a huge PC gamer, which would explain why I only have 3 pc games: Nightfire, Murder On The Orient Express & No One Lives Forever 2: A Spy In H.A.R.M.S Way. Every few months I like to restart one of them. SO lately I have been replaying...
I still have the original game for the PS2, and this sequel is every bit as good as the original.
Just managed to unlock all the trophies for both the "base" game (which is just the prologue/tutorials) and the 'Paris' DLC. Killing Novikov with a falling speaker was the last challenge I needed to hit Level 20 Paris Mastery, which awards you a gun (didn't see which it was; the images never load for the unlocked weapons you get) and (finally) the concealable ICA mine (was wondering how to go about rigging the camera to detonate in the Novikov interview).
Also not happy that the PS4 update deleted my preorder bonus!
By the way, has anyone heard the James Bond reference? I think you have the best chance of hearing it if you approach the guard gate to the left of the entrance in the tux.
Agreed on the pre-order bonus deletion, I KNEW that I had entered a code for that white Blood Money suit and a few other things. Hopefully it's added back in ASAP.
The only Bond-related things I caught were the SF interrogation-like scene that we see in a cutscene, and someone named 'Janus' that everyone talks about, but nobody knows what he looks like.
The guards will sometimes say
I'm sure we'll get the requiem pack back, it's just a matter of when. I never even got a chance to use my explosive ducky.