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Comments
Second this
That too.
Same here.
I'd love to see them follow the CR template, possibly with MR this time. Bond and M are indispensable of course, but only use Moneypenny and Q if strictly necessary.
James bond has to stop a raging high-tech war between four technology companies, one from Japan, owned by Asian billionaire Thomas Tarashi, one from Spain owned by Mexican land owner Maria Quera, one from India owned by Indian prince Tobi Drakka and one from South Africa owned by the ruthless General Thundergem, before it causes irreversible global damage. James would travel through each country, fighting villains of both humans and machines and travelling through exotic villain lairs such as Indian palaces or high-tech Japanese buildings. The final fight would be a chase through some kind of African jungle, with high-tech helicopters and trucks.
Good to see you get straight into things. It certainly is a very full on story idea, though maybe a little to video game like, rather than Bond film.
What's the overall threat from these tech companies? And why is Bond involved?
Too much Q tracking Bond's every move is already old. An off the grid Bond story would be a nice change.
Agreed. Although it was more of a recurring thing they simply brought back in SP and to a much lesser extent NTTD (and to be fair, the whole 'smart blood' thing kinda links into the nanobots so it makes sense in that world). But yes, it'd be nice if Bond didn't have to be tracked and MI6 trusted him.
Oh and just a thought: I'd rather they don't use the evil businessman trope. Unless his business is weapons or intelligence or something like that. Make the villain a terrorist, a rogue military officer, or a spy, yes, a scientist of some sort even (like Dr No). But not an amateur criminal. Too often they come off as poor man's Goldfingers.
PTS
We open in a foreign city. After leaving from a dining engagement, a diplomat and his beautiful female aide are accosted and shoved into a car. During the scuffle, the diplomat loses a cuff link which is in the style of a miniature golf ball.
Close up of the cuff link that dissolves into an actual golf ball on a tee.
A second later the ball is hit with a club that sends it soaring off the range into a parking lot where it bounces off a vintage yellow and black Rolls Royce.
Close up of the ball which has come to a stop behind the Rolls.
We hear the crunch of gravel as the player approaches the car.
We catch a quick glimpse of an ornamental statue with an obvious seam around the head as if it had been detached once.
Close on the ball. A hand reaches into the frame to pick up the ball.
As the camera follows the ball being picked up, we glimpse the license plate of the Rolls:
AU III.
Close up of man's profile. A quick turn of the head to the license plate. A smile. He tosses the golf ball into the air which dissolves into the title and song sequence.
This is real world and incredibly intriguing…
I thought there was a bit of that in No Time to Die to be honest. I'm thinking of the extended scene where there is a shootout as Bond traverses the stairwell near the end of the film. That scene did feel a bit like a shoot 'em up computer game to me. I suppose that parts of the latter half of Tomorrow Never Dies similarly had a computer game feel as well. I agree with you that it's a trend I'd rather not see repeated in future Bond films.
Biggest problem was that movie only have one moment at start that must been filmed around of first movie in 2017 showing a flashback of younger Diana, only moment of more background of chacter.
If following another trend earlier Kingdom of Planet of Apes. In new trailer even production design look like it have some 3D effect with i thinking partly doing sets for real. Big quistion wil be or in final movie you see it looks to fake. Possible side effects of 4K or 6K filming, or you know it but accepted effects.
Fukunaga is a noted videogame player (remember all the initial stories in the tabloids about him bunking off directing to go play Red Dead Redemption 2...).
I think the third act being very video-gamey is intentional, as it features a lot of the tropes etc that an action game would have:
- Q Dar providing a map / navigation way point for Bond/Nomi and the player
- Two agents infiltrating (Co-Op)
- Q giving bond hints and tips ("Use your watch Bond") etc like a game would.
- The already mentioned "one take" stairs sequence".
- Backtracking around the same environment (which Bond does quite a bit)
- Hidden collectables in the level (Dou Dou) (this one is a stretch though).
That's very well deduced indeed. I think that you are definitely on to something there, @Mallory! :)
Also, the overhead/top-down POV shots.
They could call it No Time to Dream.
Their trigger word? "Risico."