GoldenEye Rogue Agent

edited April 2012 in 007 Gaming Posts: 4,731
Did anybody else like GE:RA? I myself have been playing it more recently after not playing it for a while, and have found it to be quite fun as I used to when I first got it! Does anybody else still play this and like it? Despite it being entirely fan-fiction based and convoluted in terms of consistency, I did enjoy the face-off between Dr. No and Goldfinger, though the fact that Dr. No isn't with Blofeld's organization is messed up. Anyway what do you think?

Comments

  • Hated it back in the day when it was released...but only because I didn't think it was as good as previous games maybe? Was considering getting another copy of it "just to make sure" my opinion is right.

    And spot on about Dr No...frustrated me big time when I played it! Haha
  • Posts: 5,745
    I played this game dozens of times over at a much younger age. Hardly remember it now though :/ I enjoyed it for what it was back then. I loved the dual wield feature.
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    The story of this game is the worst piece of sh*t to come out of Bond's ass in history.

    Gameplay, not so much. The gameplay was fun, I just didn't like the "2 weapons only" rule, and hate how modern games just keep taking out our ability to carry weapons, yet keep stuffing more and more of them in. Luckily, GE:RA had, what, six weapons to choose from? Thankfully, not a lot.
  • Posts: 8,929
    i enjoyed it ignored the story and pretended I was playing as bond I love the way Crab Key looked in the game.
  • Posts: 4,731
    JWESTBROOK wrote:
    I played this game dozens of times over at a much younger age. Hardly remember it now though :/ I enjoyed it for what it was back then. I loved the dual wield feature.

    Yeah, the dual-wield is possibly the best part, especially when you get double Mamba shotguns or double Jackal pistols. There's no mercy involved when using those doubles!
    Risico007 wrote:
    i enjoyed it ignored the story and pretended I was playing as bond I love the way Crab Key looked in the game.

    Yes, the Crab Key locations is really awesome, as is the Octopus Lair.
  • Posts: 127
    Gameplay was as good as it had ever been up to that point. Split screen with family and friends was a blast....the most fun I've had since GE64. The story line was one that pissed off hardcore bond fans because it was so different but the game itself was awesome. The last few missions could be pretty tough at times as well. I played through the story on all difficulties when I owned it for Gamecube. Then when I purchased a XBOX it was one of the first games I bought and I played through it again twice. Unfortunately I never played it online, wonder how good that was?
  • Posts: 4,731
    I played the levels "Midas Casino" and "Hoover Dam" last night, which are probably my two favorite levels in the game. I especially like the latter of the two, it's just flat-out grand-scale epic! It's very fun at the end when you get to fight Xenia Onatopp, I love the ending cut-scene with her falling off the dam!
  • edited April 2012 Posts: 12,590
    The locations were cool, and duel weilding was fun, it was also great seeing some of the villians.

    But the story was crap. I thought we'd be playing as some badass mercenary hunting James Bond and MI6, but no. Bond dies at the very start and we fight... Other bad guys???? Do we kill any goverment agent in the entire game???

    The games tagline (if I remember right), was "why be Bond when you can beat him"

    The tagline should've been "why be Bond when you can get a crap game with his enemies and essentially do his job for him"
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    The locations were cool, and duel weilding was fun, it was also great seeing some of the villians.

    But the story was crap. I thought we'd be playing as some badass mercenary hunting James Bond and MI6, but no. Bond dies at the very start and we fight... Other bad guys???? Do we kill any goverment agent in the entire game???

    The games tagline (if I remember right), was "why be Bond when you can beat him"

    The tagline should've been "why be Bond when you can get a crap game with his enemies and essentially do his job for him"

    Bond dying at the start was a simulation, and not real. Not trying to defend the game, just stating a fact.
  • Posts: 12,590
    The locations were cool, and duel weilding was fun, it was also great seeing some of the villians.

    But the story was crap. I thought we'd be playing as some badass mercenary hunting James Bond and MI6, but no. Bond dies at the very start and we fight... Other bad guys???? Do we kill any goverment agent in the entire game???

    The games tagline (if I remember right), was "why be Bond when you can beat him"

    The tagline should've been "why be Bond when you can get a crap game with his enemies and essentially do his job for him"

    Bond dying at the start was a simulation, and not real. Not trying to defend the game, just stating a fact.

    Was it? Oh right. Still doesn't change my problems with the game.
  • Posts: 1,407
    "you were directly responsible for the death of 007"

    ...if my memory serves me right, didn't their helicopter go down and Bond died when he fell? I never got the reason why "GoldenEye" was let go from MI6
  • Posts: 5,745
    bondbat007 wrote:
    "you were directly responsible for the death of 007"

    ...if my memory serves me right, didn't their helicopter go down and Bond died when he fell? I never got the reason why "GoldenEye" was let go from MI6

    Yes, but it was all a simulation. That's when he's booted from MI6, after the simulation ends.
  • Posts: 1,407
    Even more of a reason on why he shouldn't of been fired. Because it was a simulation
  • MajorDSmytheMajorDSmythe JenaMaloneforBond.comModerator
    Posts: 12,210
    I think it was due to his excessive force. Doesn't M say something like "there's no place at MI6 for an agent like you".

    I've never atually finished this game. It's a mixture in me losing interest and the game cheating once you reach the Volcano. Giving the AI one-shot kills weapons, and having them swarm you, that's cheap.
  • edited April 2012 Posts: 127
    @MajorDSmythe - But you also got access to those weapons. Once the better wepaons were introduced you had to have more patience and implement some better strategy. I also had to start taking advantage of the eye abilities. being able to toss someone across the room was pretty sweet. And dual magrails with Xray vision was super deadly. I think my favorite weapon in the whole game was the Mk2 Detonater though.

    How about all the maps to choose from for multiplayer and how some were set up for 1 vs 1.....This was a brilliant idea and made those matches more entertaining. The variety of maps was awesome!!!

    My favorite maps were the funhouse, Chemical Showdown, Fissure, and Goldeneye's Retreat.

    Man I might go buy this game again right now if it's compatable with the XBOX 360?
  • Posts: 4,731
    I think it was due to his excessive force. Doesn't M say something like "there's no place at MI6 for an agent like you".

    I've never atually finished this game. It's a mixture in me losing interest and the game cheating once you reach the Volcano. Giving the AI one-shot kills weapons, and having them swarm you, that's cheap.

    Yeah, that's word-for-word actually! Spot on Major! Haha. And to clear up any loose ends here, Bond was not killed, it was just a simulation, kind of like the VR glasses from Die Another Day. What gets me is, why did GoldenEye have a card from Goldfinger asking about his offer? Was there a previous encounter between them that we didn't know about? Goodness, just one of the many unanswered mysteries of Rogue Agent!
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    00Beast wrote:
    I think it was due to his excessive force. Doesn't M say something like "there's no place at MI6 for an agent like you".

    I've never atually finished this game. It's a mixture in me losing interest and the game cheating once you reach the Volcano. Giving the AI one-shot kills weapons, and having them swarm you, that's cheap.

    Yeah, that's word-for-word actually! Spot on Major! Haha. And to clear up any loose ends here, Bond was not killed, it was just a simulation, kind of like the VR glasses from Die Another Day. What gets me is, why did GoldenEye have a card from Goldfinger asking about his offer? Was there a previous encounter between them that we didn't know about? Goodness, just one of the many unanswered mysteries of Rogue Agent!

    Either this, or years pass between GoldenEye getting his ass booted out of MI6 and searching his pocket for said card as he stands at the door.
  • Posts: 4,731
    @Agent007391: Hahaha, yeah, the latter would definitely most likely be the answer! Hahaha. (Sigh) Once again, Rogue Agent's storyline is extremely contraversial and should have been given more levels and cutscenes to actually provide a back-bone for this fan-fiction.
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    00Beast wrote:
    @Agent007391: Hahaha, yeah, the latter would definitely most likely be the answer! Hahaha. (Sigh) Once again, Rogue Agent's storyline is extremely contraversial and should have been given more levels and cutscenes to actually provide a back-bone for this fan-fiction.

    Or, better yet: The writers should have known better than to do it in the first place.
  • Posts: 4,731
    00Beast wrote:
    @Agent007391: Hahaha, yeah, the latter would definitely most likely be the answer! Hahaha. (Sigh) Once again, Rogue Agent's storyline is extremely contraversial and should have been given more levels and cutscenes to actually provide a back-bone for this fan-fiction.

    Or, better yet: The writers should have known better than to do it in the first place.

    Indeed, it really messes up the series continuity. What I wish is that we were playing as Bond against the classic villains in a game which made sure that it separates itself from the series, sort of a disclaimer that says "this is not a part of the actual James Bond cannon, but is instead a separate timeline that is an alternative for those who want something different." However, the gameplay is quite fun, and I highly enjoy playing this game!
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    00Beast wrote:
    00Beast wrote:
    @Agent007391: Hahaha, yeah, the latter would definitely most likely be the answer! Hahaha. (Sigh) Once again, Rogue Agent's storyline is extremely contraversial and should have been given more levels and cutscenes to actually provide a back-bone for this fan-fiction.

    Or, better yet: The writers should have known better than to do it in the first place.

    Indeed, it really messes up the series continuity. What I wish is that we were playing as Bond against the classic villains in a game which made sure that it separates itself from the series, sort of a disclaimer that says "this is not a part of the actual James Bond cannon, but is instead a separate timeline that is an alternative for those who want something different." However, the gameplay is quite fun, and I highly enjoy playing this game!

    I've always stated that I loved the gameplay, minus a few little things, but that the story suffers from a severe case of bullsh*titis. And, what's more, the game actually carries a sticker that says "007 Presents", which, when added to the GoldenEye title, lulls us into a false sense of security by making us think we're buying a good product all around, instead of good gameplay, manure story.
  • Posts: 4,731
    @Agent007391: And to add to that manure of a story, they had to include Miss Galore.....ugh.....spare me, PLEASE!! :-&
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    00Beast wrote:
    @Agent007391: And to add to that manure of a story, they had to include Miss Galore.....ugh.....spare me, PLEASE!! :-&

    Indeed. Not only that: they made her look and sound almost 20 years younger than she was in GF to begin with!
  • Posts: 4,731
    00Beast wrote:
    @Agent007391: And to add to that manure of a story, they had to include Miss Galore.....ugh.....spare me, PLEASE!! :-&

    Indeed. Not only that: they made her look and sound almost 20 years younger than she was in GF to begin with!

    Exactly! I almost barfed during the ending of the game when she was talking about how much she "loves the auto-pilot", while giving GoldenEye the seductive eyes, which make me want to hold my head over the toilet fast!
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    00Beast wrote:
    00Beast wrote:
    @Agent007391: And to add to that manure of a story, they had to include Miss Galore.....ugh.....spare me, PLEASE!! :-&

    Indeed. Not only that: they made her look and sound almost 20 years younger than she was in GF to begin with!

    Exactly! I almost barfed during the ending of the game when she was talking about how much she "loves the auto-pilot", while giving GoldenEye the seductive eyes, which make me want to hold my head over the toilet fast!

    I want to slit your throat very slowly for reminding me of that. I beat that game seven years ago, and was trying to erase all memory what happens in it!
  • SuperheroSithSuperheroSith SE London
    edited December 2012 Posts: 578
    Why does everyone dislike it? It's quite fun if you ignore the story.
  • SuperheroSithSuperheroSith SE London
    edited December 2012 Posts: 578
    00Beast wrote:
    Did anybody else like GE:RA??

    Me! Ha ha! The game is great. Why does everyone compare it to Bloodstone or GoldenEye 007? This is 007 Legends for villains. Still haven't beat the game. Only on Hong Kong because I got it 3 months ago. Plus, what do you think your number 1 gun is on the game in single or multiplayer. My favorites are the Golden Gun and the MK2 Detonator.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    Here's my take on GoldenEye: Rogue Agent. The right ideas are there, floating, visually ready to be grabbed by the player and embraced. But, due to poor decision the developers made, which no doubt was a rushed effort on their part to release the game straight after Everything or Nothing, and not to mention, trying to cash-in on the name that was misleading, critics have every right to pan the product. Now, I don't mind if the story and the fate of previously-dead characters in the official film series are altered as they're revealed to be alive now and in league with the supposed SPECTRE organization. They've got many things wrong in this game and here are a few to name.

    1-The Uber Sci-fi feel: Bond isn't sci-fi. He has fantasy-oriented elements, yes. But, this one was more Matrix than Bond by far. Bond is no Matrix, no Halo, no Star Trek, no Star Wars.

    2-The soundtrack: Seriously? Heavy rock/techno music by Paul Oakenfold in a Bond experience? Xander Cage just called in, and he wants his soundtrack album back.

    3-The mechanics: Oh, the most dreadful bit. The longer the levels are, they more boring they get to be. The whole game was just run and gun. No spy elements, no creativity. Just aim your dual wielding hefty rifles and shoot everything that moves. I understand now that GoldenEye 007 on Nintendo 64 was more of a shooter than stealth due to its mechanical limits at the time, but now? You're essentially making a spy game, not a war-inspired tech-savvy gladiator game.

    4-The main character: Or was there ever a character? He doesn't talk, rarely shows his face, has very poor appearance and clothing despite the lavish paycheck he received from Goldfinger, doesn't make suggestions of his own at all. He's some sort of a super-soldier henchman cleaning the mess of his bosses. Isn't an English superspy (in his case: Ex-Spy) supposed to have some witticism and charm about him in the Bond universe?

    5-Almost No James Bond!: One of my biggest problems with the game was the lack of Bond's presence. He only appears in one in-game segment, and dies the way Alec Trevelyan died in the GoldenEye film... Similarly, at least. It's revealed later that his presence in the game was merely during a virtual reality challenge, and the unnamed MI-6 agent (soon to be called "GoldenEye") is fired because he "killed 007". The scene doesn't even make sense and is too fast-paced. No theatrics! And then, in Multiplayer, we only see a wax figure of Bond in Scaramanga's Funhouse map which parallels with the factual entity in The Man With The Golden Gun film. But, much to my dismay, James Bond isn't even a playable multiplayer character.

    6-The cutscenes: As opposed to the cutscenes of the other games, GoldenEye: Rogue Agent shows very little. It's driven by the first-person shooter gameplay and insane action pacing. It's the Modern Warfare ahead of its time.

    7-The climax: The characters rarely share climactic moments and none of them dare to make a move that would affect the story neatly... Like there ever was a story. Quite a mess!

    Although, having said all these, there were some things that I liked. Such as, taking a hostage and throwing them off the ledge. The set designs under the consultancy of the late Sir Ken Adam and some of the legendary locations you get to visit from the films, be it in the single player campaign or the split-screen multiplayer. But, that's about it.

    It's a shame though that when I personally had a word with Danny Bilson, who co-wrote the first draft and outlined the original idea with Paul De Meo, he told me that the final game was nothing like his vision of what a "protagonist bad guy in the Bond world" would be like, and that the script had given Bond a proper role, as well as more villains to deal with all neatly. A spy thriller as intended, but ruined by the chairmen and misled directors who thought making an action-packed that looks beautiful would make them money. Oh boy, do they ever learn?

    Years later, we got 007 Legends, cut from the same cloth, much like its faithful predecessor, GoldenEye 007: Reloaded. But, at least these had stealthy moments.
  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    we only see a wax figure of Bond in Scaramanga's Funhouse map

    When you think about it, this describes GoldenEye Rogue Agent perfectly. It's not a Bond game, it's just a lifeless copy masquerading as a Bond game. Same with 007 Legends.
  • ClarkDevlinClarkDevlin Martinis, Girls and Guns
    Posts: 15,423
    we only see a wax figure of Bond in Scaramanga's Funhouse map

    When you think about it, this describes GoldenEye Rogue Agent perfectly. It's not a Bond game, it's just a lifeless copy masquerading as a Bond game. Same with 007 Legends.
    Exactly! It's not even a Bond game. The intro titles credit the licensing material to "James Bond, 007, the gun logo are trademarks of Danjaq LLC" yet we don't see either of them in the game. I don't know, have you seen the 007 logo anywhere in the game? Neither did I.
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