Gameplay tips for next Bond developers

edited May 2013 in 007 Gaming Posts: 31
What gameplay would you like to see in a Bond title? Fps or 3rd person? Along the lines of EA or activision , free-aim or lock-on targeting. And Who do you think EON Should give the licence to?

Comments

  • Agent007391Agent007391 Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
    Posts: 7,854
    http://www.mi6community.com/index.php?p=/discussion/1089/how-to-make-a-james-bond-vgame-with-replay-value/p2

    http://www.mi6community.com/index.php?p=/discussion/4855/would-you-like-to-see-a-007-game-as-an-open-world-sandbox-game

    These kind of cover the exact same subject matter.

    However, I guess I can put my past suggestion down (who knows, maybe if I flood the internet with it, it'll get done).

    We'll start at the beginning, Casino Royale. Not the film, the novel. It'll start off with Bond in the casino, playing some baccarat and other card games. The player will take control after the opening cutscene showing Bond watching Le Chiffre, they'll go around and play some card games, then after they accumulate some money, they can pay random people off to watch Le Chiffre. Edit: At the same time, Le Chiffre may or may not be paying off people to watch Bond, so there will need to be some sort of trust system in place. The player may not actually accumulate any information from Le Chiffre, depending on who's paid off.

    The player will have the full run of the casino, can visit different floors, go to the hotel rooms, do everything in it that one can do in a real 50s casino. The plot of the game will closely follow the plot of the book, with a little leg room for gameplay. No arbitrary "gunfights for the sake of gunfights" like in Quantum of Solace or From Russia With Love. When Bond isn't playing games in the casino, he can sneak around, finding evidence linking Le Chiffre to his crimes and such.

    There will be moments when he can listen in on Le Chiffre having conversations in his hotel room, and the like - real spy work, not the usual "sneak up, listen in, start shooting" like in most games. You can bug his phone, bug his walls, use Mathis to run errands, like finding ammunition (every now and then, a trigger has to be pulled) or retrieving information. You'll be able to do most of these things at any time (per story requirements), and the story will progress in the game as it does in the novel, not much more (maybe a little padding for the empty parts of the novel, but that's about it) and certainly no less.

    They need to do this for every book in the series (up to Fleming, continuation authors would come if the idea becomes successful), plus or minus the short story collections (they'd be PSN/XBLA/WiiWare games, maybe), so that we get true adaptations of the novels. Base the characters' looks on their descriptions in the novels, not on the voice actors playing them, and then get voices who embody the characters.

    Well, that's my idea. How's it sound?
  • Posts: 12,837
    Here's a tip: There's more to Bond than shooting people. You could add in detective work, fully interactive casino bits, some good driving levels, options like going undercover, etc.
  • hullcityfanhullcityfan Banned
    Posts: 496
    Here's a tip: There's more to Bond than shooting people. You could add in detective work, fully interactive casino bits, some good driving levels, options like going undercover, etc.

    I wish there was a like button for your comments! :D
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